Tag Archives: tweens

RapeLay – sexually explicit video gaming and youth culture

Article posted by in April 1, 2010 at 8:30 am.
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Recent press coverage has been focused on “hentai” video games being produced in Japan and distributed all across the world in an underground manner. Hentai generally refers to sexually explicit or pornographic comics and animation, and video games of this ilk have been available for years overseas. Recently, though, they have been “ripped” from DVD-ROMs and made available in digital format online – for anyone to download regardless of their location and their age.

The major problem with these games is that they seem to promote sexual violence against women, and present it in a way that makes the “player” believe it is a game, or part of a conquest, or a way to flirt, or that girls ask for it by how they dress and behave. In one scene depicted in the CNN story from a game entitled “RapeLay,” the player pursues a girl, her sister, and her mom in a subway scene and is able to stalk her, back her into corners, lift her dress, fondle her, and rape her. While genitalia are obscured in the depicted graphics, the scene and action leaves little to the imagination.

Some argue that players “kill” other players in so many video games (Call of Duty, Resident Evil, Grand Theft Auto, Halo 3), and that it is commonplace and even banal. Playing such games has not affected the national murder rate (in any country), and so it is illogical to believe that sexually assaulting a girl in a subway might induce someone to do the same in real life. As such, the argument goes, hentai games should be available as their main purpose and outcome is entertainment for the gamer.

I completely disagree. To be sure, Japan has very high availability rate of violent games/movies/manga/hentai but also has a very low incidence of real-world crime and violence. As a criminologist, this is intriguing and so one wonders if the video games allow for escapism to engage in deviant acts, thereby alleviating a felt need to act out in deviant ways in the real world. Research, though, has not proven a link here and I believe it is due to cultural constraints in Japan where shame and dishonor is used to keep youth and adults in line. The availability of these games to teenagers in America (regardless of whether they are available on store shelves or downloadable from BitTorrent or other P2P sites) is what is concerning to me. This is particularly because youth in our country already seem hypersexualized, and where the phenomenon of dating violence and domestic violence occurs with some regularity.

I was chatting with our colleague Amanda Burgess-Proctor, with whom we’ve published on the online victimization of adolescent girls.  She mentioned to me that this is what feminist and anti-violence activists mean when they talk about a “rape culture.” It doesn’t mean that someone playing RapeLay would automatically go out and rape someone, but games like that make light of rape, normalize, it, legitimize it, commodify it, etc., so that it is not seen as WRONG as it should be. “It’s just a joke, haha.” “It’s just a game, haha.” You get the picture.

Yes, we blast others to oblivion in first-person shooter games and have become desensitized to doing so in those environments. In fact, we’ve watched movies for decades which depict mass casualties and think nothing of it. However, games that encourage sexual aggression and violence against women crosses the line. I had friends in middle school who used to play “Leisure Suit Larry” on their Commodore 64 computers, and while Larry was all about sexual conquests, it was presented in a very cartoonish and far-fetched fashion – and nothing resembling “sexual intercourse” (consensual or otherwise) was ever depicted. Hentai games not only depict actual rape occurring, but do so in a way that celebrates it.

This cannot be tolerated. Women’s Rights Groups are requesting that the Japanese government intervene because the gaming industry does not seem to be policing themselves and considering how this is affecting today’s young males. If the current generation reluctantly accepts these games, the next generation will view them as normal – and will view the actions therein as endorsed and part of the current cultural milieu.

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Implications for teachers who socialize with students online, and how to avoid them

Article posted by in March 24, 2010 at 9:21 am.
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Let’s return to our multi-post (here, here, and here) discussion of student and teacher interaction on social networking sites or in other online venues. Social networks such as Facebook and MySpace are primarily for socializing. “Socializing” involves interacting for social purposes, and “social purposes” are those marked by friendly companionship with others. It seems, therefore, that school staff should avoid socializing with students in these environments, because educators and students arguably should not be engaged in friendly companionship.

There are some significant concerns with the possibility of students and teachers having this kind of interaction, including the issue that students flirt. If a student were to send a flirtatious message to a staff member, that staff member may be in serious trouble. If the teacher responds to the message warmly, he or she faces the accusation of sexual solicitation. If the teacher turns the student down, he or she faces the possibility of revenge.

Another concern is that the staff member participating on a social networking site will become a “guarantor” of all friends, meaning that if a teacher “friends” some students but not others, it could create a perception that those specific students are favored and may receive preferential treatment (such as a better grade than the others). Relatedly, anything performed online by a public school employee – including information and images posted on social networking sites – will be used to judge the character of that individual. There is also the concern that the friends of the staff member may post unflattering information or tag inappropriate images of them which will quickly be used to prompt one major question: “Is this the kind of person we trust to be responsible for our children?”

Ian Defeo, a substitute teacher in Cape May, New Jersey was judged by online content after giving one of his students a sticker with his band’s logo which also had the address to his MySpace page. The student then visited the teacher’s MySpace page which contained his band’s music videos containing explicit lyrics and one video that contained a brief moment where a woman was exposing herself. The school deemed this content inappropriate and therefore fired him, confirming that school employees can be disciplined for off-duty conduct if the school district can show that the conduct may have had an adverse impact on the school. Non-tenured teachers, like Ian, have even fewer protections.

All of this said, I believe school staff should be able to communicate with students regarding class work and school activities through a school-based Web 2.0 environment and district email system (sometimes also termed a “walled garden” approach). These are school-related communications in which distinctions of status are professional maintained and not socially blurred or distorted. Most communication through school-based means are monitored (for example, all communications are CC’d to an administrator or stored in an accessible database for review and archival) and provide a safer means of interaction between teachers and students. My hope is that more and more of these approaches will be implemented and, more importantly, gain visibility, traction, and usage among teachers and youth.

Referring back to the article in Education Week that I wrote about in my earlier post, Terri Miller, the president of the group Stop Educator Sexual Abuse, Misconduct, and Exploitation, says “policy makers should not enact reactionary legislation regarding contact between teachers and students. What they really need to focus on is training in proper boundaries.” Overall, the message to school staff members should be: Think before you act/post. Never send or post, or allow others to send or post any material online that will raise questions about your character or values. Another wise practice that seems critical to implement is to always communicate with students in a professional manner, even if you are using privacy protection features on social networking sites (as privacy protections will not necessarily prevent disclosure of the existence and content of these interactions).

Always exercise extreme care when communicating online with students and if at all possible, avoid socializing. These measures, along with district policy that preempts the possibility of inappropriate relationships developing online between staff and students, seems the best way to go.

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The Changing Nature of Adolescent Use of MySpace

Article posted by in January 29, 2010 at 11:53 am.
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Sameer and I have been exploring online social networking generally, and adolescent behaviors on MySpace in particular, for over five years.  Since 2006 we have randomly selected several thousand MySpace profiles each year to determine: 1) who is on MySpace and 2) what kind of information they are posting.  Our latest article, which is forthcoming in the journal New Media and Society is now available online.  We also posted a fact sheet on our site which summarizes the most important findings.  Here is the abstract:

MySpace has received a significant amount of negative attention from the media and many concerned adults, who point to several isolated incidents where predators have contacted, become involved with and even assaulted adolescents whom they met through the popular social networking web site. Furthermore, concerned parents have expressed discontent with the amount and type of personal and private information youth seem to reveal on their profile pages. In 2006, the authors performed an extensive content analysis of approximately 2423 randomly sampled adolescent MySpace profiles, and found that the vast majority of youth were making responsible choices with the information they shared online. In this follow-up study, the authors revisited the profiles one year later to examine the extent to which the content had changed. Though exceptions occur, youth are increasingly exercising discretion in posting personal information on MySpace and more youth are limiting access to their profile. Moreover, a significant number of youth appear to be abandoning their profiles or MySpace altogether.

Because it takes a very long time for a project to go from data collection and analysis to publication, some of the information in this article is a bit dated.  Nevertheless, we think the study does shed some light on the changing nature of social networking online among adolescents.  We would appreciate any thoughts you have about the article.  If you aren’t able to access it on the New Media and Society web site, drop me an email and I will send it to you.  By the way, we are close to completing our third article in this series–a comparison of MySpace profiles from 2006 to 2009.  Stay tuned…

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Cyberbullicide – What We Can Do

Article posted by in January 11, 2010 at 1:04 pm.
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We’ve been discussing cyberbullying and suicide recently, and even though cases are isolated and rare, the link is worth our attention.  First, it reiterates the fact that all forms of adolescent peer aggression must be taken seriously both at school and at home, and that online harassment can have grave real-world implications.  It also follows that we should make sure a suicide prevention and intervention component is essential within comprehensive bullying response programs implemented in schools.  Without question, the topic is sensitive and its presentation should be age-appropriate, as students in all grade levels must understand the serious consequences associated with peer aggression.  While suicide is an extreme response, proper discussion of its stark reality can vividly portray the extent of harm that peer harassment can exact.  To be sure, educators must be careful not to plant ideas in the minds of youth related to suicide being a viable option to their interpersonal problems.

As evidenced by the increasing number of self-inflicted deaths among youth, though, it is essential to boldly (but delicately) broach the topic to dissuade this form of harm and to remind youth that help is available.  Parents should likewise discuss the link between offline and online peer harassment and suicidal thoughts, and ought to consider utilizing stories in the news to underscore the seriousness of the matter.  It may not be a comfortable conversation, but it seems quite necessary given the frequency with which youth are harassed and the manner in which they sometimes suffer.

There is the oft-invoked concern of “copycat” behaviors – that hearing about it will actually promote its growth rather than reduce it – but we are not finding this claim to be valid based on our experience with schools and youth across the nation.  It could just be the way Justin and I specifically talk about the issues – we’re just not sure.  It is likely worth studying through formal research in the future.  Maybe breaking down the specific ways anti-[insert problematic behavior here] messages are delivered can inform an entire population of youth-serving adults as to the best way we can go about it – since they are succeeding in some areas but failing in others.

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Cyberbullicide – the relationship between cyberbullying and suicide among youth

Article posted by in November 11, 2009 at 3:04 pm.
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One major outcome that we have seen in recent years has been the increase in suicides related to an experience with bullying. As a point of reference, in 2004, suicide was the third-leading cause of deaths among those between the ages of 10 and 24. Even though suicide rates have decreased 28.5 percent between 1990 and 2004 among this age group, upward trends were identified in the 10- to 19-year-old age group in 2003-2004 (the most recent data available from the Centers for Disease Control and Prevention). Though research involving traditional bullying and suicide is plentiful, empirical research involving cyberbullying and suicide is sparse.

We just got word that a research paper we submitted to the journal Archives of Suicide Research has just been accepted for publication. Its general focus is the phenomenon of cyberbullicide, which we define as “suicide indirectly or directly influenced by experiences with online aggression” (Hinduja & Patchin, 2009). We’ll be posting a new fact sheet summarizing the research soon, but it details the empirical link we have uncovered between suicidal thoughts/actions and online victimization.

In our quantitative study, we found that youth who experienced traditional bullying or cyberbullying, as either an offender or a victim, scored higher on a well-validated suicidal ideation scale than those who had not experienced those two forms of peer aggression. Moreover, bullying and cyberbullying victimization was a stronger predictor of suicidal thoughts and behaviors than bullying and cyberbullying offending.

We also found that traditional bullying victims were 1.7 times more likely and traditional bullying offenders were 2.1 times more likely to have attempted suicide than those who were not traditional victims or offenders. Similarly, cyberbullying victims were 1.9 times more likely and cyberbullying offenders were 1.5 times more likely to have attempted suicide than those who were not cyberbullying victims or offenders.

My next post will offer some policy and programming suggestions to address this problem. Even though cyberbullicide occurs quite rarely, it still merits purposed and informed prevention and response efforts.

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